Docile Bodies is conceived of as an interactive spatial narrative installation about the driven economy of virtual female bodies that exists within online and gaming world environments. Sex, desire, money, power and identity are key themes in this economic trade that exploits the female body and identity as an object that is bought, sold, used and possessed.
The role of the viewer’s own body, gaze and behaviour are being targeted in order to drive the essential involvement for the viewer, bringing the them into the experience more directly with the virtual female. Utilizing the Unity 3D gaming platform with skeletal tracking software and sensors, the viewer becomes the participant, using bodily gestures and actions to engage directly with the virtual image. The work that is underway is currently establishing the technology prototypes that will facilitate the blend of media, sensor and body interaction within the installation environment.
This project has received funding from Creative Capital, the Ian Gillespie Design and Dynamic Media Fund, and the Emily Carr University Research Fund.