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Docile Bodies: R & D 1

Posted on June 5, 2016

It’s summer and the Docile Bodies project research and development is in full swing. I have summer sublet for my studio, bought all kinds of equipment, and hired an Emily Carr Univ co-op student skilled in coding and 3D animation. The Kinect Sensor will be used quite a bit to integrate the Viewer’s location and behaviour (gesture, direction they’re facing, vocal speaking) as triggers for the various avatars. The avatars and associated media will be housed in Unity 3D gaming engine.

Kinect SDK data cluster and skeletal tracking

Kinect SDK data cluster and skeletal tracking