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Category Archives: Docile Bodies

Women in Tech Arts

Posted on July 25, 2016

I’m gathering more resources for how women in tech arts support and raise each other up. I’m sharing a few of these to spread the love. WOMEN IN TECH-ARTS FemTechNet FemTechNet is an activated network of hundreds of scholars, students, and artists who work on, with, and at the borders of technology, science, and feminism […]

Docile Bodies: R & D 3

Posted on June 20, 2016

There are some amazingly great resources for engaging the Kinect V2 and Unity 3D, which is why I’ve elected to use tools together. The brilliance of people and companies that d this work and make it available is a big plus for me as an artist. Cosmo’s work here is focused on analyzing these pre-made codes and […]

Docile Bodies: R & D 2

Posted on June 10, 2016

My co-op student is Ziran Cosmo Chen, an Emily Carr Univ of Art & Design (ECUAD) undergrad, currently in his 4th year in the Animation Program. Cosmo has a background in interactive media and 3D animation (Maya primarily). His interactive media education happened at Alberta College of Art & Design (AACAD), and the animation at ECUAD. I […]

Docile Bodies: R & D 1

Posted on June 5, 2016

It’s summer and the Docile Bodies project research and development is in full swing. I have summer sublet for my studio, bought all kinds of equipment, and hired an Emily Carr Univ co-op student skilled in coding and 3D animation. The Kinect Sensor will be used quite a bit to integrate the Viewer’s location and […]

Docile Bodies, transformations

Posted on July 1, 2015

My newest project work has transformed and evolved well during the research and development phase. The title has changed accordingly. “Vigil” has become “Docile Bodies,” as the tenor of the subject has become even more focused on an aspect of “being responsible for another’s well being.”  I’ve had good progress in grounding it within solid […]